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Not only do the maps feel more "realistic" in their design but they are also well balanced and fun to play, with plenty of room to maneuver. Map design is, in my opinion, miles ahead of Insurgency. Voice acting in the game is amazing, and hearing a German officer yell for artillery or an American rifleman curse when reloading really adds to the immersion.
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The smoke grenades look very good compared to many other games (CS:GO for example) and using them properly is key to winning games. The weapons in the game are straight from World War II and are modeled quite well. Grenades and other explosives have a wide kill radius and help to break up stalemates on the objectives. Because most weapons kill in one or two shots, combat is snappy and intense. Gunplay is smooth and satisfying, with hit detection that works impeccably. For example, the multiplayer classes are unique and interesting officers can call in artillery strikes, machinegunners mow down enemies with a storm of bullets, and flamethrower troops can fill whole rooms with liquid fire. The game plays similarly to the aforementioned, but there are many new mechanics which improve the experience.
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For example, the multiplayer classes are unique and interesting officers can call in artillery strikes, machinegunners mow down enemies with a storm of bullets, and Day of Infamy is a highly engaging World War II multiplayer FPS by New World Interactive, the makers of Insurgency. Day of Infamy is a highly engaging World War II multiplayer FPS by New World Interactive, the makers of Insurgency.