![skyrim vorpx skyrim vorpx](https://fextralife.com/wp-content/uploads/2018/04/skyrim_vr_cover-640x360.jpg)
I can’t entirely rule out that there may be some unusual cursor format that the grab routine doesn’t handle yet.Ĭustom background images can now be applied in immersive screen mode, not just as background scene in cinema mode as before.
![skyrim vorpx skyrim vorpx](https://64.media.tumblr.com/c1ae1b899272ffffe36f37e963861efe/tumblr_inline_oab2mvIQaw1tetw1q_400.jpg)
If you still encounter games that show the vorpX cursor instead, let me know. Improves playability of affected games with context sensitive cursors.
#Skyrim vorpx windows
VorpX can now grab the icon of the Windows hardware cursor instead of showing a custom vorpX cursor in the headset in games that use the Windows hardware cursor. Also improves hooking reliability with some games that initialize DirectX very early in their launch process. Improved hooking timing/safety: fixes some DX12 games not hooking anymore since Microsoft split the d3d12.dll into two separate DLLs a few weeks ago. One of those little things you might never have thought about, but don’t want to miss again once you have them. Won’t be possible for all games, but for those that do work with it, it’s frankly just awesome. no 32bit), so for native SteamVR headsets like Index/Vive/Pimax stick to SteamVR for the time being.Īuto Weapon Hide/Adjustment: With Auto Weapon Hide weapons are only in view while shooting, reloading etc., otherwise they are automatically moved out of sight by vorpX, even if a game does not provide the means to do that at all. Valve’s OpenXR implementation isn’t quite ready yet (e.g. For Oculus there isn’t much of a difference, so you can stick to Oculus or try OpenXR if you want. OpenXR is recommended now for WMR headsets, works better with vorpX than WMR over SteamVR. OpenXR is the upcoming industry wide VR API that will – or at least is supposed to – eventually superseed the current vendor specific APIs from Oculus, Valve and Microsoft. OpenXR support added (beta): this is the big addition this time, making vorpX’s technical fundament future proof for the next few years to come.
#Skyrim vorpx update
There will be either a maintenance release or a profile database update with a bunch of new profiles in the not too distant future. No new profiles this time (booooooh!), the coding stuff ate away all time for that. List of games that currently have Auto Weapon Hide, more to come: Half-Life 2 (+episodes), Portal 2, Black Mesa Source, Titanfall 2, Fallout 4, Crysis, Skyrim Special Edition, Aliens: Colonial Marines And secondly hardware cursor capturing, which is mostly helpful for games with interactive cursors. No more ‘gun face’ in games that work with the feature. Apart from that there also are two brand new game related features: for one the DirectVR feature family got a new member named Automatic Weapon Hiding, great for first person games without a built-in option to holster weapons. This time mainly focusing on making vorpX future proof by adding support for the industry wide OpenXR standard. VorpX 21.2.0 is the second major release for 2021. I had binned this for a bit just out of lack of time…but this is an interesting development - the vorpX developer has bought himself a Reverb G2… Support for OpenXR sounds pretty interesting…